#

Wordy

#:next Friday is Collation Day!!!

#:next proper runner of Fork didn't quite work, also need to mod all processors for simples

#:next try out engine/ModuleLoader.js (docs inside it) for remote processors

Because before getting out of bed I was catching up with WordNet.

I was on a roll yesterday, had a fairly productive coding session until late. Made good progress with #:simples, the minimal #:transmission runner. Main requirement turned out to be trivial, simply return the processed message from processor.execute(message). For the processors I tried, it Just Worked.

But after sleeping on it, I've realised there's a little snag - processors that fork, like DirWalker currently spawn lots of pipelines, emitting message to each. But how to cover that with simples.

But I've got processor Fork as a starting point to play with.

remember I need videos for Spooky release - and music! #:music:tasty

I've been doing quite a few real-world odd jobs. Now tired & hungry, but still on a roll...


3D UI a bit like zz structure

Use a games engine?

main window :

projection of a higher-dimension graph, vector store/LOD

3D cuboid nodes connected with straight line edges. Each with summary info

nav sidebar :

pan, move, zoom buttons etc

when focused on a given node A there is are lists of nearby (vector) and linked (rdf) nodes

choosing one or more from the list, B, C modifies the viewpoint/axes, making related ones more visible.

tools sidebar

rendering styles, with params

params for weightings, so the vector index has a greater/lesser role than the RDF

SPARQL to filter visible


#:md:rdf - thought for #:yars

Default #: namespace will be defined somewhere locally, but namespaces can be changed/defined in an md doc. Maybe #:ns:http://example.org for #: and #:ns:http://example.org/this:th for prefixes.