Wordy
#:next Friday is Collation Day!!!
#:next proper runner of Fork didn't quite work, also need to mod all processors for simples
#:next try out engine/ModuleLoader.js
(docs inside it) for remote processors
Because before getting out of bed I was catching up with WordNet.
I was on a roll yesterday, had a fairly productive coding session until late. Made good progress with #:simples, the minimal #:transmission runner. Main requirement turned out to be trivial, simply return the processed message
from processor.execute(message)
. For the processors I tried, it Just Worked.
But after sleeping on it, I've realised there's a little snag - processors that fork, like DirWalker
currently spawn lots of pipelines, emitting message
to each. But how to cover that with simples
.
But I've got processor Fork
as a starting point to play with.
remember I need videos for Spooky release - and music! #:music:tasty
I've been doing quite a few real-world odd jobs. Now tired & hungry, but still on a roll...
3D UI a bit like zz structure
Use a games engine?
main window :
projection of a higher-dimension graph, vector store/LOD
3D cuboid nodes connected with straight line edges. Each with summary info
nav sidebar :
pan, move, zoom buttons etc
when focused on a given node A there is are lists of nearby (vector) and linked (rdf) nodes
choosing one or more from the list, B, C modifies the viewpoint/axes, making related ones more visible.
tools sidebar
rendering styles, with params
params for weightings, so the vector index has a greater/lesser role than the RDF
SPARQL to filter visible
#:md:rdf - thought for #:yars
Default #:
namespace will be defined somewhere locally, but namespaces can be changed/defined in an md doc. Maybe #:ns:http://example.org
for #:
and #:ns:http://example.org/this:th
for prefixes.